This indeed is one to try:
[quoting Gilbert, 28 Feb 97] 6. Design and implement a computer-based course to help a person become better...
We might want to see it happen. I'll buy the program. This project, while its goal is worthwhile, is what the ID classes will call "vague" or "fuzzy." It's particularly difficult when we deal with models that function best in the psychomotor domain. Some of the reason for this is that as we look at ethics, our core value is found in the old ten commandments. And, they define proper behavior in terms of "Thou shalt not's." Since I see countless examples around me of people not killing, not stealing, not committing adultery, not coveting, and so on, I have a hard time recognizing a change in behavior that could have resulted from a well designed piece of instruction.
How would you know you succeeded in teaching learners to not do what they already weren't doing. Isn't it one of the basic principles that no amount of time or resources can possibly teach somebody something that they already know?